Plush Shop Simulator Dev Log — v0.1.5 :3
🔹 Visual & UI Improvements
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Made the cart total more visible!
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Improved Gacha Box UI for clarity and easier interaction.
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Updated “Tap to Pick” and similar prompts to be more intuitive (e.g., “LMB to Pick”).
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Added display resolution options.
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Added scrollbars and scroll behavior to product UIs.
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Fixed text overflow issues on products.
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Updated summary screen animation on enable.
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Adjusted dialogue box positioning; it should now be more consistent and visible.
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Added visual market price trend indicators (up/down arrows).
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Fixed some broken customer skins.
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Display mode can now be toggled between fullscreen, windowed, and borderless fullscreen.
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Mouse cursor now locked to game window during gameplay.
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“Closed” sign now displays correctly instead of "Close."
🔹 Core Systems & Features
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Cleanables (leaves, dust) now only spawn while the store is open.
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Gacha item icons fully implemented.
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You can now throw away furniture for partial refund.
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Added Quick Tips system (with fixes for freezing bug).
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Added unique shop review screen.
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Added Chase the cat ❤️
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Added feature to show customer comments.
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Added ability to reset settings, graphics, and keybinds in-game.
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Added config deletion option for recovery from broken settings.
🔹 Tutorial Overhaul
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Tutorial has been temporarily removed due to UX issues — full revamp in progress.
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Working on new tutorial system to explain bills, dirtiness, pricing, and mechanics through targeted popups and missions.
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Fixed tutorial dialog appearing even after being skipped.
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Tutorial text no longer stops midway.
🔹 Bugs & Fixes
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Fixed black screen on startup.
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Fixed shaders on cleanables.
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Fixed bug where mouse would appear on screen and not go away.
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Fixed issue with mouse movement being weird (up/down/sideways).
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Fixed cash register bug where you could take cash before scanning all items.
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Fixed “skip the day” and “collect reward” toggle buttons not working.
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Fixed cashier camera so dialogue is visible.
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Fixed display issues with default and custom prices.
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Fixed issue where market price was not displaying properly.
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Fixed price customizer bugs and added rounding options (+/- 5%).
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Fixed "Give Change" bugs — customers will now leave if they wait too long or if you overcharge
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Fixed anti-aliasing crash by disabling it until Unity 6 improves support.
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Fixed issue where customer dialogue ("I don't remember picking that up") would still allow checkout.
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Fixed cleaning bugs and collider issues.
🔹 Store & Economy
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Economy balance updates are ongoing.
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Adjusted gacha drop rates — legendaries now sell less frequently than commons (even with multipliers).
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Added ability to see requirements for hiring stockers/sorters.
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Price customizer now updates immediately after setting values.
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Customers are now more price-sensitive — be careful how you adjust pricing!
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Added sorting features and allowed item quantity changes in cart.
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Cash and card options are now centered for better user experience.
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Customers will no longer buy items from absurd distances outside the store.
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Review system now supports unique feedback for your store.
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Customers now leave if stuck in line too long.
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Added daily missions to help introduce mechanics gradually.
🔹 Quality of Life
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ESC key behavior improved — now closes active panels instead of the whole PC screen.
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Furniture can no longer be placed on roads.
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Furniture placement now happens closer to the player.
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Janitor AI now includes floor-cleaning.
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Fixed furniture that didn’t open toward the player.
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"Skip the night" panel now hidden until enabled.
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Added feature to revert graphics/keybinds with proper sound effects.
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Improved UI and logic for price customization during item pickup.
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Sound bug when giving change multiple times fixed.
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Gacha opening, store entry, and general SFX improved.
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Leaves on sidewalk no longer need to be cleaned.
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Cleaning now resets properly if interrupted.
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Exploring a future cleaning mini-game instead of current FOV system.
🔹 Future Preview
Here’s a peek at what’s in the works and what I'm excited to add soon:
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Toy Hammer Tool
Add a playful (and maybe useful?) hammer to bonk annoying customers. -
Quick Tip Image Support (Revamp Style)
Incorporating illustrated quick tips to make onboarding smoother and more visual. -
Skill Trees & Upgrades
Unlockable abilities — for example, faster computer wait times or better stocking speed. -
Improved Product Iconography
Redesigning Large and Mini product icons to be more visually distinct while buying them. -
Sort Products by License
Filter or categorize inventory based on license groups (great for organization). -
Color Brush Tool
A brush system that lets you paint multiple objects with colors more intuitively. -
Localization Support
Preparing the game for multilingual support so more players can enjoy it worldwide. -
Shelf Interaction Improvements
You'll be able to take items directly off the shelf without needing a box. -
Holding Multiple Items
Improve the carry system to let players hold or juggle more than one item at a time. -
Steam Achievements
Full integration of achievement tracking for milestone moments. -
Ongoing Economy Rebalancing
Continued tuning of prices, market behavior, and gacha drops for long-term play. -
Potential Storyline Content
Exploring narrative elements that give your store and character more heart and direction.
Get Plush Shop Simulator (Coming Soon)
Plush Shop Simulator (Coming Soon)
Design shelves, sell adorable plushies, and mystery blindboxes.
Status | In development |
Author | cjlaserna |
Genre | Simulation |
Tags | 3D, Cozy, Cute, Indie |
More posts
- Plush Shop Simulator Dev Log — v0.1.4!26 days ago
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