Plush Shop Simulator Dev Log — v0.1.5 :3


🔹 Visual & UI Improvements

  • Made the cart total more visible!

  • Improved Gacha Box UI for clarity and easier interaction.

  • Updated “Tap to Pick” and similar prompts to be more intuitive (e.g., “LMB to Pick”).

  • Added display resolution options.

  • Added scrollbars and scroll behavior to product UIs.

  • Fixed text overflow issues on products.

  • Updated summary screen animation on enable.

  • Adjusted dialogue box positioning; it should now be more consistent and visible.

  • Added visual market price trend indicators (up/down arrows).

  • Fixed some broken customer skins.

  • Display mode can now be toggled between fullscreen, windowed, and borderless fullscreen.

  • Mouse cursor now locked to game window during gameplay.

  • “Closed” sign now displays correctly instead of "Close."

🔹 Core Systems & Features

  • Cleanables (leaves, dust) now only spawn while the store is open.

  • Gacha item icons fully implemented.

  • You can now throw away furniture for partial refund.

  • Added Quick Tips system (with fixes for freezing bug).

  • Added unique shop review screen.

  • Added Chase the cat ❤️

  • Added feature to show customer comments.

  • Added ability to reset settings, graphics, and keybinds in-game.

  • Added config deletion option for recovery from broken settings.

🔹 Tutorial Overhaul

  • Tutorial has been temporarily removed due to UX issues — full revamp in progress.

  • Working on new tutorial system to explain bills, dirtiness, pricing, and mechanics through targeted popups and missions.

  • Fixed tutorial dialog appearing even after being skipped.

  • Tutorial text no longer stops midway.

🔹 Bugs & Fixes

  • Fixed black screen on startup.

  • Fixed shaders on cleanables.

  • Fixed bug where mouse would appear on screen and not go away.

  • Fixed issue with mouse movement being weird (up/down/sideways).

  • Fixed cash register bug where you could take cash before scanning all items.

  • Fixed “skip the day” and “collect reward” toggle buttons not working.

  • Fixed cashier camera so dialogue is visible.

  • Fixed display issues with default and custom prices.

  • Fixed issue where market price was not displaying properly.

  • Fixed price customizer bugs and added rounding options (+/- 5%).

  • Fixed "Give Change" bugs — customers will now leave if they wait too long or if you overcharge

  • Fixed anti-aliasing crash by disabling it until Unity 6 improves support.

  • Fixed issue where customer dialogue ("I don't remember picking that up") would still allow checkout.

  • Fixed cleaning bugs and collider issues.

🔹 Store & Economy

  • Economy balance updates are ongoing.

  • Adjusted gacha drop rates — legendaries now sell less frequently than commons (even with multipliers).

  • Added ability to see requirements for hiring stockers/sorters.

  • Price customizer now updates immediately after setting values.

  • Customers are now more price-sensitive — be careful how you adjust pricing!

  • Added sorting features and allowed item quantity changes in cart.

  • Cash and card options are now centered for better user experience.

  • Customers will no longer buy items from absurd distances outside the store.

  • Review system now supports unique feedback for your store.

  • Customers now leave if stuck in line too long.

  • Added daily missions to help introduce mechanics gradually.

🔹 Quality of Life

  • ESC key behavior improved — now closes active panels instead of the whole PC screen.

  • Furniture can no longer be placed on roads.

  • Furniture placement now happens closer to the player.

  • Janitor AI now includes floor-cleaning.

  • Fixed furniture that didn’t open toward the player.

  • "Skip the night" panel now hidden until enabled.

  • Added feature to revert graphics/keybinds with proper sound effects.

  • Improved UI and logic for price customization during item pickup.

  • Sound bug when giving change multiple times fixed.

  • Gacha opening, store entry, and general SFX improved.

  • Leaves on sidewalk no longer need to be cleaned.

  • Cleaning now resets properly if interrupted.

  • Exploring a future cleaning mini-game instead of current FOV system.

🔹 Future Preview

Here’s a peek at what’s in the works and what I'm excited to add soon:

  • Toy Hammer Tool
    Add a playful (and maybe useful?) hammer to bonk annoying customers.

  • Quick Tip Image Support (Revamp Style)
    Incorporating illustrated quick tips to make onboarding smoother and more visual.

  • Skill Trees & Upgrades
    Unlockable abilities — for example, faster computer wait times or better stocking speed.

  • Improved Product Iconography
    Redesigning Large and Mini product icons to be more visually distinct while buying them.

  • Sort Products by License
    Filter or categorize inventory based on license groups (great for organization).

  • Color Brush Tool
    A brush system that lets you paint multiple objects with colors more intuitively.

  • Localization Support
    Preparing the game for multilingual support so more players can enjoy it worldwide.

  • Shelf Interaction Improvements
    You'll be able to take items directly off the shelf without needing a box.

  • Holding Multiple Items
    Improve the carry system to let players hold or juggle more than one item at a time.

  • Steam Achievements
    Full integration of achievement tracking for milestone moments.

  • Ongoing Economy Rebalancing
    Continued tuning of prices, market behavior, and gacha drops for long-term play.

  • Potential Storyline Content
    Exploring narrative elements that give your store and character more heart and direction.

Get Plush Shop Simulator (Coming Soon)

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.